This pavilion is designed as a small habitable space for temporary public use in an urban environment. It was made with the intention to provide a macroscopic look of microscopic processes in fluid mechanics. The form is created via computer simulation by emitting a series of particles along the surface of an invisible sphere. This sphere defines the void space for people to sit and lounge within. When the resulting simulation comes to a stop, it then undergoes a structural analysis (on a per-particle basis) that determines which areas need the least and most structural support. A volumetric point cloud based on this data is created to color-code four types of ball instances, each with a unique color that corresponds to a specific fabrication mass for optimization purposes.
Created by Ryan Cook with Jason Johnson