Mulkbox is a pavilion which uses fluid dynamics simulations as a method of generating forms for human habitation and recreation. The final form of both the interior and exterior is determined by the duration of simulation, or at what point the geometries are frozen in space. The facade consists of a single synthetic shotcrete pour which is casted into the form of noise disruptions. The greater and longer the noise pattern, the larger the apertures will be for natural light to enter the interior during the day. The entrance and exit apertures are generated with the same technique, but on a larger scale of disruption. In contrast to the rectilinear form of the outside, the interior is defined by curvilinear seating and bulkheads. The geometry of these features are generated through vortex field manipulations. The speed, radius, and torque of each vortex ultimately determines the programmatic movement and circulation of the pavilion interior. This additionally affects how people use the interior surface topologies for sitting, relaxing, and playing in the water.

Created by Ryan Cook with Josh Taron

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